Dictionary of Computing for Everyone 9984921743
The Dictionary of Computing for Everyone meets the need for clear and concise definitions of the often highly technical terms you may encounter or employ. This dictionary is ideal for any business traveler, for home, school and office. It contains an extensive vocabulary, covering a wide range of topics relating to computing science and is available in English and Russian.
Triangle Types 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students classify triangles based on sides and angles.
XTerm Medical Dictionary 1.02
Is there a doctor in the house? If so, they may appreciate this and if not, you can still enjoy browsing a comprehensive dictionary of medical terms. It’s all presented in a handy, easy to use application that includes a search engine with wildcard and incorrect spelling searches. The database of medical terms is updated weekly on the publisher’s Web site and the software features a function to easily download and add these updates. A...
Price: USD $0.00;
License: Freeware
File Size: 1833 KB;
Platform: Windows 95, Windows 98, Windows Me, Windows 2000, Windows XP, Pocket PC
Linear Systems Beams 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students manipulate weights on two balance beams to solve two simultaneous equations.
Percent-O-Rama 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use mental math and proportional thinking to find common percentages (10% 5% 1% 15%, etc.) of a given number.
Writing Numbers Part 2 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Given the English language version of a number (e.g. one thousand sixty-five and nine tenths) students must type in the numeral (e.g. 1065.9).
Fraction Tiles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown eight fraction representations and must choose three that add up to a given sum. Fractions are halves, fourths, and eighths.
Integer Balance Beam Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students balance a beam by using positive and negative weights.
Graphing Functions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.
Mosquito 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use coordinate graphing to guide a moving dot through a series of mazes. Think: coordinate graphing pinball.
Chase 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown a Cartesian plane across which a small dot moves. Students try to "capture" the dot by typing in its current or anticipated coordinates.
Number Line 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.
$1.64 Puzzle 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students must place four quarters, four dimes, four nickels, and four pennies on a 4 by 4 grid so that the rows and columns sum to given values. The program generates hundreds of problems on two levels of difficulty.
Slot Machine Clinic 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.
Evaluating Crossnumber Puzzles 1.0
Middle-School (grades 5 through 9) math program. Students solve crossnumber puzzles by evaluating simple expressions. Program uses only positive integers.